Debuffs Debuffs are negative effects inflicted upon party members. Debuffs with higher levels have stronger effects and tend to last longer than debuffs with lower levels. Mobility Debuffs These debuffs will either forcefully move a character or affect that character's ability to move. The affected character will not be able to move until the debuff is removed or wears off on its own. Stagger Knocks the character off balance, making them susceptible to Topple and Bind. Topple The character topples, opening them up to further attack. Knockback The character is shoved backwards a certain distance. Launch The character is sent flying away. Flinch The character flinches, unable to act for a certain period of time. Stun The character faints. Sleep The character is put to sleep but will wake upon being attacked. Bind The character is pinned down by an enemy Skell. Control The character seizes control of the target and turns it into an ally. Status Debuffs These affect either a party member's or enemy's stats. Taunt Draws the attention of the target. Blackout Reduces accuracy, evasion, and the amount of damage dealt by ranged weapons. Virus The afflicted cannot use ranged weapons. Fatigue Decreases melee attack damage. Slow Arts Slows down Art cooldown speed. Time Bomb Inflicts a large amount of damage after a certain amount of time. Debuff Res Down Decreases resistance to all types of debuffs. HP Recovery Down Reduces the amount of HP recovered by Soul Voices and Arts. Max TP Down Reduces Maximum TP. Blaze Inflicts thermal damage at regular intervals. Shock Inflicts electric damage at regular intervals. Physical Res Down Increases the amount of physical damage taken. Beam Res Down Increases the amount of beam damage taken. Ether Res Down Increases the amount of ether damage taken. Thermal Res Down Increases the amount of thermal damage taken. Electric Res Down Increases the amount of electric damage taken. Gravity Res Down Increases the amount of gravity damage taken. Weather Debuffs Certain weather conditions inflict debuffs. Melee Accuracy Down Reduces melee attack accuracy. Ranged Accuracy Down Reduces ranged attack accuracy. Melee Power Down Reduces melee attack damage. Ranged Power Down Reduces ranged attack damage. Potential Down Decreases the amount of HP recovered by Soul Voices and Arts, as well as damage dealt by tension Arts. Critical Chance Down Reduces the character's chance to score a critical hit. Beam Attack Down Reduces beam attack damage. Weather Damage: Heat Inflicts thermal damage at regular intervals. Weather Damage: Lightning Inflicts electric damage at regular intervals.